Server-Side Protection: Extend your shield of defense with server-side protection, enabling automatic bans and cheat blacklisting without any client update (MySQL).
Thread and Process Access Blocking: Prevent unauthorized manipulation of threads and processes, keeping cheaters at bay.
Deny Process and Thread Access: Lock down critical functions to ensure only legitimate operations are allowed, putting an end to harmful injections.
Shellcode Detection: Our system identifies and thwarts a wide range of shellcode attacks, safeguarding the integrity of your gameplay.
Violation Analysis: Instantly detect and analyze potential breaches in real-time, ensuring fair competition and a level playing field.
Dynamic Shellcode Filtering: Stay one step ahead with on-the-fly shellcode filtering, keeping malicious code out and your gaming environment secure.
Blacklisted Shellcode Recognition: Detect and block blacklisted shellcodes to halt cheating attempts and maintain a secure gaming experience.
Start Address Monitoring: Keep a vigilant watch over thread start addresses, ensuring only authorized actions take place within your gaming session.
Protected Process Memory: Safeguard your game's memory space against unauthorized modifications, thwarting even the sneakiest attacks.
Code Injection Prevention: Our Anti-Cheat system puts an end to code injection tactics, guaranteeing clean and untainted gameplay.
////////////////////////////////////////////////////////////////////////////////
// Currency Related //
#define __CHEQUE_SYSTEM__ /// < Cheque currency (Won)
#define __GEM_SYSTEM__ /// < Gem curreny (Gaya)
#define __GEM_MARKET_SYSTEM__ /// < Gem market (Gaya)
#define ENABLE_NEW_PRIVATE_SHOP_SEARCH_SYSTEM
////////////////////////////////////////////////////////////////////////////////
// Mini Games Related //
#define __MINI_GAME_OKEY__ /// < Mini game rumi (Okey)
#define __MINI_GAME_CATCH_KING__ /// < Mini game catch king
////////////////////////////////////////////////////////////////////////////////
// Dragon Soul Related //
#define __DS_GRADE_MYTH__ /// < Dragon soul mythical grade
#define __DS_SET__ /// < Dragon soul table bonus handling
#define __EXTENDED_DSS_RECHARGE__ /// < Dragon soul extended recharge
#define ENABLE_DS_CHANGE_ATTR
////////////////////////////////////////////////////////////////////////////////
// Costume Related //
#define __COSTUME_SYSTEM__ /// < Costume System
#define __MOUNT_COSTUME_SYSTEM__ /// < Mount costume
#define __ACCE_COSTUME_SYSTEM__ /// < Acce costume
#define __WEAPON_COSTUME_SYSTEM__ /// < Weapon costume
#define __COSTUME_ATTR_SYSTEM__ /// < Costume attributes
#define __EXTENDED_COSTUME_RECHARGE__ /// < Costume extended recharge
#define __HIDE_COSTUME_SYSTEM__ /// < Hide costume parts
#define ENABLE_EXTENDING_COSTUME_TIME
////////////////////////////////////////////////////////////////////////////////
// Inventory & Equipment Related //
#define __INVENTORY_4PAGES__ /// < Extended inventory pages (4)
#define __QUIVER_SYSTEM__ /// < Quiver equipement
#define __SWAP_ITEM_SYSTEM__ /// < Swap items between inventory slots
#define __SPECIAL_INVENTORY_SYSTEM__ /// < Special inventory
#define __SORT_INVENTORY_ITEMS__ /// < Sorts all inventory items
////////////////////////////////////////////////////////////////////////////////
// Player, Guild, Skills Related //
#define __WJ_NEW_USER_CARE__ /// < User care
#define __PLAYER_PER_ACCOUNT5__ /// < 5 players per account
#define __WOLFMAN_CHARACTER__ /// < Wolfman character
#define __DISABLE_WOLFMAN_CREATION__ /// < Disable Wolfman creation
#define __VIEW_TARGET_DECIMAL_HP__ /// < View target decimal hp
#define __VIEW_TARGET_PLAYER_HP__ /// < View target player's hp
#define __GENDER_ALIGNMENT__ /// < Gender alignment (M, F)
#define __GUILD_LEADER_GRADE_NAME__ /// < Shows guild leader grade name on text tail
#define __7AND8TH_SKILLS__ /// < Passive 7 & 8th skills
#define __IGNORE_LOW_POWER_BUFF__ /// < Ignore low power buff
#define __EXPRESSING_EMOTIONS__ /// < Special actions
#define __SKILL_COLOR_SYSTEM__ /// < Skill color
#define __IMPROVED_LOGOUT_POINTS__ /// < Improved update packet on logout
#define __SKILL_COOLTIME_UPDATE__ /// < Refresh skill cooldown after death
#define __QUEST_RENEWAL__ /// < Quest page renewal
#define __PLAYER_PIN_SYSTEM__ /// < Player PIN Code
#define __DISABLE_PIN_SYSTEM__
#define __RANDOM_STATUS_PER_LEVEL__ /// < Random status per level (classic)
#define ENABLE_EXTENDED_BATTLE_PASS /// Extended Battlepass-System by Aslan
#define RESTRICT_COMMAND_GET_INFO /// GM_LOW_WIZARD
#define RESTRICT_COMMAND_SET_MISSION /// GM_IMPLEMENTOR
#define RESTRICT_COMMAND_PREMIUM_ACTIVATE /// GM_IMPLEMENTOR
////////////////////////////////////////////////////////////////////////////////
// Item Related //
#define __ITEM_DROP_RENEWAL__ /// < Renewal of item drops with color effect
#define __WJ_PICKUP_ITEM_EFFECT__ /// < Pickup item effect
#define __NEW_DROP_DIALOG__ /// < New drop dialog with remove item option
#define __SOUL_BIND_SYSTEM__ /// < Soul bind items
#define __GACHA_SYSTEM__ /// < __BOSS_BOX__ Gacha boxes (x use time)
#define __MAGIC_REDUCTION__ /// < Magic reduction item
#define __STONE_OF_BLESS__ /// < Stone of bless (refinement item)
#define __SOUL_SYSTEM__ /// < Soul items
#define __BLEND_AFFECT__ /// < New blend affects with icon
#define __EXTENDED_BLEND_AFFECT__ /// < Extended blend item affect
#define __ITEM_SOCKET5__ /// < Extend item sockets
#define __ANTI_EXP_RING__ /// < Anti experience ring
#define __ITEM_APPLY4__ /// < Extend item apply
////////////////////////////////////////////////////////////////////////////////
// Game Related //
#define __MAILBOX__ /// * Author: Blackdragonx61 / Mali
#define __CHATTING_WINDOW_RENEWAL__ /// * Author: Owsap
#define __MESSENGER_GM__ /// < Messenger gm list
#define __MESSENGER_BLOCK_SYSTEM__ /// < Messenger block
#define __MOVE_CHANNEL__ /// < Move game channel
#define __12ZI_NOTICE__ /// < 12ZI mission notice (only mission notice)
#define __WJ_SHOW_MOB_INFO__ /// < Show monsters level & aggressive flag
#define __GUILD_DRAGONLAIR_PARTY_SYSTEM__ /// < Guild dragon lair party
#define __GUILD_DRAGONLAIR__ /// < Guild dragon lair dungeon
#define GUILD_DRAGONLAIR_DESTROY_STATUE_GM
#define GUILD_DRAGONLAIR_LAZER_EFFECT_75HP
#define GUILD_DRAGONLAIR_LAZER_EFFECT_50HP
#define __TEMPLE_OCHAO__ /// < Temple of the Ochao dungeon
#define __EREBUS_DUNGEON__ /// < Erebus dungeon
#define __SKILLBOOK_COMB_SYSTEM__ /// < Skill book combination
#define __PET_SYSTEM__ /// < Pet system
#define __PRIVATESHOP_SEARCH_SYSTEM__ /// * Author: Blackdragonx61 / Mali
#define __SHOPEX_RENEWAL__ /// < ShopEX renewal
#define __SHOPEX_TAB4__ /// < ShopEx 4 tabs
#define __CHANGE_LOOK_SYSTEM__ /// < Change look of item
#define __MOUNT_CHANGE_LOOK__ /// < Change look of mount
#define __DICE_SYSTEM__ /// < New dice system
#define __SEND_TARGET_INFO__ /// < Monster target information
#define __SEND_TARGET_ELEMENT__ /// < Target element
#define __ELEMENT_SYSTEM__ /// < Elements of monsters and pendants
#define __PENDANT_SYSTEM__ /// < Talismans of elements
#define __DUNGEON_INFO_SYSTEM__ /// < Dungeon informations
#define __EXTENDED_ITEM_AWARD__ /// < Extended item award
#define __MULTI_LANGUAGE_SYSTEM__ /// < Multi language
#define __EXTENDED_WHISPER_DETAILS__ /// < Extended whisper details
#define __REFINE_FAIL_TYPE__ /// < Extended refine fail message
#define __CHANNEL_STATUS_UPDATE__ /// < Channel player count
#define __9TH_SKILL__ /// < Conqueror of Yohara
#define __WJ_SHOW_PARTY_ON_MINIMAP__ /// < Show party member on atlas
#define __BINARY_ATLAS_MARK_INFO__ /// < Enable atlas mark info from client
#define __PARTY_PROFICY__ /// < Party proficy passive skill
#define __PVP_COUNTDOWN__ /// < PvP duel countdown
#define __EVENT_BANNER_FLAG__ /// < Game event banner flags
#define __ENVIRONMENT__ /// < System environment
#define __MYSHOP_DECO__ /// < Private shop decoration
#define __GLOVE_SYSTEM__ /// < Glove equipement
#define __EXTENDED_RELOAD__ /// < Extended GM reload commands (for drops)
#define ENABLE_ALIGN_RENEWAL /// < Align bonuses
//////////////////////////////////////////////////////////////////////////
// Network Related //
#define __IMPROVED_PACKET_ENCRYPTION__ /// Improved Packet Encryption
#define __UDP_BLOCK__ /// < UDP Block
#define __DISABLE_SEND_SEQUENCE__ /// < Disable sequence
#define __ALLOW_EXTERNAL_PEER__ /// < Allow external peer API
#define __HWID_DETAILS__ /// < HWID
#define ENABLE_ANTI_LOGIN_BRUTEFORCE
#define ENABLE_HWID_SYSTEM
#define __IMPROVED_HANDSHAKE_PROCESS__
#define ENABLE_PORT_SECURITY
#define __KGO_ACP_PROTECTION__
#define __ENABLE_WAIT_HACK_COUNTER__
#define __FIX_PRO_DAMAGE__
//////////////////////////////////////////////////////////////////////////
// Other Systems //
#define __OFFLINE_PRIVATE_SHOP_SYSTEM__ /// Offline private shop
#define __OFFLINE_SHOP_PID_MAP_GUESTS__ /// Use pid for save informations about guest players
#define __ENABLE_PREMIUM_MEMBERS__ /// Premium members system
#define __PRIVATE_SHOP_SEARCH_SYSTEM__ /// Search private shop items
#define __PRIVATE_SHOP_SEARCH_NEED_ITEM__ /// Require special search item
#define __NEW_PRIVATE_SHOP_SEARCH_SYSTEM__ /// new private shop search
#define USE_ITEM_CLAW_AS_DAGGER /// < Dagger as claw bonus
#define ENABLE_ANTI_CMD_FLOOD /// < Random status per level (classic)
#define __AUTO_HUNT__ /// < Auto-hunt @Dracarys
#define DISABLE_EXP_ON_BOOK_READ /// < no exp for books
#define ENABLE_ANTI_LOGIN_BRUTEFORCE /// < temp ban for abusing login @metin2.cloud
#define __SERVICE_OWSAP__ /// < owsap service
#define __NEW_PASSIVE_SKILLS__ /// < New passive skills
#define ENABLE_ATLAS_BOSS /// < Boss on atlas @metin2.cloud
#define ENABLE_MAP_TELEPORTER /// < Teleport System
#define ENABLE_ANTI_EXP /// < Anti_exp
#define ENABLE_EVENT_MANAGER /// < EventManager @DracaryS
#define __WORLD_BOSS_YUMA__ /// < Worldboss @Yuma
#define ENABLE_STONES_STACKFIX /// < fix stack stnes
#define ENABLE_BOOKSRENEWAL /// books read/left to read @metin2.cloud
#define ENABLE_GUILD_ATTR /// Guild bonuses @metin2.cloud
#define ENABLE_SPECIAL_DROP_CHAT /// < Drop chat @metin2.cloud
#define PET_ATTACK /// < Attacking pets @metin2.cloud
#define ENABLE_RENEWAL_AFFECT_SHOWER /// < Affect shower @DracaryS
#define __SKILL_MUYEONG_DAMAGE_WHILE_RIDING__ /// Fix Skill
#define PERM_ORE /// Permanent ores @metin2.cloud
#define PROTECTIEDB /// Protection check sql @metin2.cloud
#define FLY_SYSTEM /// Fly System @metin2.cloud
#define RREGEN /// Better regen
#define ENABLE_PARTY_BOUNS /// Party bonus
#define ENABLE_GUILD_REQUEST /// Guild request @ DracaryS
#define FIX_DELETE_GUILD_WAR
#define __MISSION_BOOKS__ /// Mission books renewal @ DracaryS
#define ENABLE_ENTITY_PRELOADING /// Preload all npcs/mobs in map to prevent micro freezes when meeting a new entity @Amun
#define TOPG
#define PET_LV /// petdmg by lever @metin2.cloud
#define BL_AUTOMATIC_OXEVENT /// Ox event @ blackdragon
#define ENABLE_KILL_STATISTIC /// Guild request fixed by @metin2.cloud made by @DracaryS
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